The greatest aura farmer of our time, Kyle was facing against the greatest aura farmer in history, Gary Scary, when their fight created a rift in time. Now Kyle is stuck in a loop trying to overcome his adversary and fix time. 

The download will get incorrectly flagged as being a virus. 

Game for the 2025GMTK game jam.

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Kyle and the Dungeon of Gary Scary v1.0.exe 98 MB
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Game.zip 17 MB
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[Alpha 1.01]Kyle and the Dungeon of Gary Scary v.1.01.exe 100 MB

Development log

Comments

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(+1)

Nice animations! - simple but effective. Specially love the skeleton death vfx and sfx. Skeletons and jellies were a bit too easy with brushback, but gold ninja (Gary?) was way too hard for my simple skills. Timer should always display if it's going to be a thing, but personally I prefer no time limits.

Agreed, I noticed the timer after a few runs until I found it for the first time going up. (to which Gary the Scary destroyed me) Would be helpful if you could see the timer 24/7

LMAOOO THE OPTIONS

anyways yes
This is fun. I reaaaally liked this. The animations are ACTUALLY INSANE BRUV
Dawg you made a metroidvania for a game jam
you're insane
Anyways, though, couple things. Sometimes the loop doesn't reset exactly the same. So one time I'd speedrun to the dash ability and there would be no enemies in the way, other times there would be. Not sure if it's intentional, but if it is, I would rather KNOW it was changing in this way.
the items you can collect in the chests are cool, but I found myself not knowing what they did lol. Pretty sure the clover... extends the time you have? ummm... tiny bit unsure on that lllolll

Speaking of the chests, when I first made it to the dash ability, I somehow didn't realize I had to hit the chest to open it (partly because I read the "press shift to dash", before I realized it was a chest...). Maybe it would be nice if the items were just... there, and you could collect them normally?

also. I cheated. I got a bug somehow that made me invincible. I have no clue how, but it made the boss significantly easier lol

AMAZING job brothers

(+1)

Thank you so much for playing our game. You are correct in the assumption that the clover extends time(we should have probably added item descriptions). When I was designing the enemies, I made their movement completely random independent of loops so they often end up in completely different locations.  We should have also added indication on how to open or what needs to be done to chests. Lastly, can you explain in detail what you did to make the player invincible so that we can fix this issue later on? Also, the boss name is "Gary" :).

Hmmmmm...

I honestly can't fully remember what happened. I have a feeling it's one of those EXTREMELY specific bugs where you get to use terminology like "client" and "server", but... all I remember is that as I was going into the hidden area to the left of spawn, I was running into enemies and pushing them without taking damage (also they didn't seem to notice me) and I couldn't collect the double jump after opening the chest.
Maybe my hitbox got hit elsewhere somehow?
Oddly enough, Gary the Scary seemed to know where I was and attacked at me directly. Though, His attacks didn't do any damage.

Kind of ambitious, honestly. Has great potential to be something more. Cool aesthetic. Got wombo combo'd by two skeletons. Fun.